

This was expanded to include all the other models and assets from all non-official repositories from all corners of the internet, to form a single source for all contributed assets ( core assets, aircraft, scenery, 3 rd party hangars, etc.). One of the objectives of the project is longevity and ensuring that the path taken is, with the best available knowledge, as future proof as possible, allowing authors to make their contributions with the minimum amount of disruption whilst maintaining quality and licencing standards.Īs a result of the disagreement, one contributor started what is generally considered to be a hostile fork of the core asset repositories into what is known as FGMEMBERS. Clearly with five years of discussions already undertaken it was not a viable path forwards to restart discussing the splitting of the assets and which revision control systems were most suited for the FlightGear project. Unfortunately this necessary change resulted in a fundamental disagreement with a couple of FlightGear users who demanded that the decision making process be restarted.

This required the removal of the aircraft models from the old fgdata repository, leaving the core assets and the default aircraft.

#FLIGHTGEAR 2017 FOR MAC SIMULATOR#
What you see today as FlightGear is the result of 20 years of collaborative development effort by hundreds of talented people all working together to provide a freely available GPL flight simulator that anyone can contribute to. FlightGear FGMEMBERS Statement (v2.2): Preface
